//==============================================================================
// Destroyer_Anim.txt
//==============================================================================

Import trident_defines_anim.txt

//==============================================================================
define shield
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Shield
				ReplaceTexture infantry x trident soldier shield iron/Attachments X Destroyer Shield Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Shield
				ReplaceTexture infantry x trident soldier shield iron/Attachments X Destroyer Shield Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Shield
				ReplaceTexture infantry x trident soldier shield iron/Attachments X Destroyer Shield Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Shield
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Head Standard
				ReplaceTexture Infantry X Trident Soldier Head Iron/Infantry X Destroyer Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Head Standard
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_BoredA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Standard
					connect RightHand Trident hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_BoredA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Copper
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_BoredA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Bronze
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_BoredA
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Trid_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_IdleA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Standard
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_IdleA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Copper
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_IdleA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Bronze
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_IdleA
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Trid_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_walkA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Standard
					connect LeftForearm Shield hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Copper
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Bronze
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Destroyer_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					connect LeftForearm Shield hotspot
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Trid_walkA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_AttackA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Standard
					connect LeftForearm Shield hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.50 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Destroyer_AttackB
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Standard
					connect LeftForearm Shield hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.50 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Copper
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Destroyer_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Copper
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.50 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Bronze
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Destroyer_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Bronze
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.50 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Destroyer_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.53 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_DeathA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Standard
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
//				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Copper
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Bronze
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_FlailA
					ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Standard
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_FlailA
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Copper
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_FlailA
				ReplaceTexture Infantry X Trident Soldier Iron/Infantry X Destroyer Bronze
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Destroyer_FlailA
					connect LeftForearm Shield hotspot
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Trid_aomx07react
			version
			{
				VisualGranny Trid_aomx07react
			}
		}
		set hotspot
		{
			name Trid_x01whatsgoing
			version
			{
				VisualGranny Trid_x01whatsgoing
			}
		}
	}
}